// who am I
GIGACHU
Game developer based in Athens, Greece.
// 01
The story
A year ago, if you had told me I'd be building games and sharing my development journey online, I probably wouldn't have believed you.
For years, my life revolved around long kitchen shifts. Twelve-hour days were normal, and finishing work exhausted was just part of the routine. But even after those shifts, I'd stay up late teaching myself game development, learning new tools, fixing bugs, and slowly turning curiosity into a skill.
Many nights ended at 2 AM staring at a screen, trying to understand why a piece of code wasn't working. It wasn't glamorous, and progress was often slow, but every small breakthrough reminded me why I started.
Eventually, I made a decision that changed everything. I left my job to pursue game development full-time.
Now, I'm focused on creating games, improving my skills every day, and documenting the journey as it happens. I'm not a large studio, a professional marketer, or someone with decades of experience. I'm simply an independent developer building projects one step at a time and sharing both the wins and the struggles along the way.
My goal is to grow, learn, and connect with people who enjoy the process of creating things from scratch.
This website is a place where I share development updates, experiments, lessons learned, and behind-the-scenes progress on my projects. Whether you're a fellow developer, a gamer, or someone chasing a big career change of your own, I'm glad you're here.
Thanks for following the journey.
// 02
The stack
- Unityprimary engine
- Blender3D modeling
- UNREAL ENGINEGAME ENGINE
- Three.jsweb 3D (this site)
- C# / CSS / JS /HTML / PYTHONcode
// 03
What I work on
- Game design — mechanics, narrative, level structure
- Engineering — gameplay code, shaders, tooling
- Art — 3D modeling, pixel art, animation
- COMPUTER SCIENCE — GENERAL KNOWLEDGE
// 04